Aq where to find nightbane
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Free Z-Tokens! Guest Book. Chat Room. Contact Ubear. To be able to beat Nightbane you need to know what you should be prepared for. He has 3 different attacks:. MP Attack. If he has 1, MP or over he will do a Ranged Fire attack, this can easily be blocked.
If he has lower than 1, MP he will do a Melee Fire attack, this also can be easily blocked. He will heal MP each time he does this attack.
Void Attack. A void attack that can happen at any time and the damage is based on your Endurance, the higher your Endurance then the more damage his void attack will do. He will heal HP each time he does this attack. Equipment You Will Need.
Guardians have it easy. Nightbane's attacks can easily be blocked and you can use this to your advantage. Rarely he placed a Charred Earth on both sides of Melee. The tooltip states that it does fire damage, but that is not correct. Also, Charred Earth is a DoT effect. It takes a few seconds before it actually causes any damage. If you move out of it instantly, you won't take damage. Comment by Two important things: First, you need to have your spell detail level up in order to properly see the Charred Earth effect.
If it's really low, all you'll see is some grey smoke. Second, the Rain of Bones does not follow you. As soon as you take damage from in, run out of it. Comment by Zyrashana One nice trick I found out by accident: if you are under the effect of a Major Dreamless Sleep Potion , you will not run around while affected by Nightbane's fear.
Meaning you won't have to worry about getting feared into his Cleave, Tail Swipe or a Charred Earth area, and restore a nice dose of mana too if you're a caster. As Bellowing Roar is a timed cast you can use it as soon as he starts casting it obviously you can't use it to break fear after it's already cast. There's one risk to this: a Charred Earth might appear under you while affected. Fairly low chance though, and even then it's unlikely to be fatal especially seeing the potion effect acts as a small HoT.
Comment by defektunge Healers beware: this is a very long fight, especially if you lose a couple of dpsers during the fight. It's easily ten minutes long when you're first learning it, and it's fairly intensive healing the whole time. At the end, the two of us had over Comment by Manestone I'm surprised no one mentioned this but when the fight first starts he often likes to kill one person if the tank isn't quick on picking him up. He'll land and instantly turn to the side and crush whoever was unlucky enough to be close enough.
Remedies for this can include a hunter misdirect, that paladin aoe can help as well. Comment by Thottbot Why are you all arguing over whether or not he or Prince is the last boss? They are both at the end, that is all that needs to be said. Leave comment space for information about Nightbane please, that is what it is for. I was reluctant to post this just because it's filling comment space! That's the prince. He's at the top, while nightbane can be summoned after the opera. As for the prince being easy, is this the same boss we've been fighting?
Drops infernals which box in, and then wipe the raid? Anyway, there's a quest chain to summon this guy, but only 1 person in your raid needs to have done it. It only fears about once every 60 seconds, so it's usually possible to have 2 people fear warded. Also, beware of the "charred earth" which shows up anywhere in the area. He flys up, does a fair amount of random damage to the whole raid, and adds spawn.
These hit clothies pretty hard, but can be CC'd with shackles, hunter traps, etc, and need to be DPSed down before he lands. He wipes aggro while he's in the air, so the tank REALLY needs to be on the ball or the boss goes straight for a healer. Then you get phase 1 again. On the whole, about as tricky as aran, with less random elements than the prince.
Let me know if I understand this correctly, because I'm finding conflicting information where ever I look: Rain of Bone is cast on a random target at the beginning of the air phase and summons some skeletons not a problem for us and pelts the target with shards of bone in a medium sized AoE.
The AoE effect follows the target. So our problem is: How do you know who is the target of rain of bone? If we all move, the AoE moves with us. I don't see any emote or debuff that signifies who the target is, and thus who to get away from. Any suggestions? Comment by Thottbot Nightbane. A very hard fight, and easy, at times. He hits HARD on the tank.
So the tank and healers are going to get ready for a beating. He does also have a ton of health. Nightbane has familiar abilities to other dragon fights, and some unique ones.
He should be tanked, tail to the dome, head to the edge of the masters terrace. This is for the following reasons: Tail Swipe - Will swipe everyone attacking him from behind with his tail. It does burst damage plus a DOT. Cleave - Basically a frontal cone attack that is similar to the warrior ability.
This is what the melee have to worry about, however if you have him tanked sideways then you should be fine. Now, the ranged and casters have to worry about other things. Charred Earth - Nightbane will burn a spot of earth, and everyone who enters that area will slow down and be afflicted by a DOT.
Very easy to see. Kind of looks like burning coals on the ground. Fear - This will fear everyone within i think 30 yards of Nightbane. There is a current bug with Paladin tanks and Nightbane where he will NOT follow the tank through the fear. He will attack a random person once or twice and return to the tank.
Other than that, no matter on the tank, he will attack you if you dont get feared. That being said, everyone should be aware of the fear and move in if you think you are out of range of his fear. Those are what you have to worry about with Nightbane. For now. It only lasts for a minute or so.
During this phase, he will stay up in the air and be unattackable. Shouldnt be worried about that much and is easy to heal through. Summon Skeleton - He will also summon adds in his flight phase. Though they are non elite, they do hit for more than 1k damage on cloth. They should not be AOEd by a mage or a warlock if they want to live. Use target of target and always attack the tanks target. You should be able to survive this phase if you use target of target and focus fire.
Fireball - He will target a random person in the raid and blast them with fireballs. Call this out so the healers can heal it through! Kill the adds a few seconds before he lands? Druids can cast Tranquility, Mages can Evocate, etc.
Now, when he lands, get back on him, and continue. If you can hang in there, keeping in mind of his abilities, he should be a nice, smooth fight : Enjoy your loot! Comment by Thottbot I just laugh at all the people arguing over which is the 'last boss' of Karazhan.
What do you think, somewhere in an underground bunker in Blizz HQ there is a safe and inside is a piece of paper saying who is the 'last boss' of Karazhan and if you guess right you win a prize? Prince drops the best loot. Nightbane is arguably the toughest fight. You can fight every other boss in Karazhan before you can fight Prince.
Nightbane was needed for the old SSC attunement. Prince is clearly the current master of Karazhan. Most guilds will probably down Nightbane last of all the bosses in Karazhan. Arguing over which is the 'last boss' is like arguing whether Prince prefers Corn Flakes or Rice Krispies for breakfast. Comment by Thottbot 8 Manned: Sanctus Incendia: Emerald Dream: Alliance Funny story, so we are prepared to 9 man Nightbane, we place the Urn on the ground, one of our Rogues types in raid chat "guys im lost".
Lulz, forgot to Ready Check, as fight starts he gets blasted for around 12k by the anti-exploit fireball from outside in the hallway, suffice to say i said might as well try it and downed him. Only had to use one SS ress on a priest that got owned during Rain of Bones. Warrior: tank Druid: boomkin 2 Warlocks: affliction Rogue and one stuck outside 2 Priest: holy Paladin: holy. Comment by Thottbot The main theme of the fight is the casters and healers moving to get out of the Charred Earth and still managing to keep the tank up from the hard hits.
If one healer falls then its pretty much over unless nightbane is almost down. Other then that it falls on the tank to take the hits, point him away from the group, stance dance out of fears and pick up as many skellys as possible. As a melee dps, i'd like to point out to others that standing infront of nightbane is a BIG no-no, he will cleave you and kill you instantly, its better to go around back when avoiding charred earth and suffering from the dot then hoping you survive the cleave.
Especially if your a rogue like me and can CoS off the tail swipe dot. But its best to go right through him ASAP. Comment by Thottbot If anyone is having trouble with nightbane or any Kara boss go on to youtube and there is a person that posted like 9 or 10 videos on all the kara bosses showing how to defeat all the bosses. Comment by Thottbot After many failed attempts we finally downed him last night, seemed the difference makers for us were to have one healer go to either side so no matter which way the MT got feared he was in healing range, and as soon as rain of bones was cast, a pally put blessing of protection on the healer on top of the healing list, this gave the pally off tank time to round of skeletons before they kiled the healer which seemed to be our main problem.
Comment by Thottbot hes a tough bastard, deffently harder then prince. Got my tanking sheild though : Thraxe 70 Warrior Mug'thol Alliance. Comment by Thottbot panzar is tank in german. Comment by Allakhazam Your mother was lame to not interupt you. Comment by Allakhazam Nightbane does nasty amounts of physical damage to the tank, so with the current level of gear, you need several good healers in the group just to keep him up. With the tricky attacks in phase 2, don't expect to kill him without some decent practice.
Details on killing him: Nightbane Strategy Guide. I was taking a dirt nap First attempt O. Makes a nice Desktop Background, over half our guild has it for that purpose :P Taking more mob pix asap! National Geographic for WoW coming up!
Edited, May 1st pm by Kamyigo. Comment by Allakhazam The fight is pretty straight-forward. Just stay at his sides his front shoots fire and his tail does a tail sweep , so if you're by the right or left of him its easysauce deflecting those. Abilities: Charred Earth - A molten ground that appears under random people, if you're the one it targets, it'll put you right in the midle, so you'll need to run out fast. It is a DOT and does or 5k dmg about every 2 seconds, but if you leave it, you'll lose debuff, so stay out of them.
Fear - Duh, every 40 seconds or so he'll fear, you can out range the fear about 32 yrds so it's a good idea for casters to stay at max range. Rain of Bones - Shoots a volley of bones on a single target, but if the target is near someone, it will affect the others. The RoB looks like he's pooping on a person so if you see that, get back. Skeletons - When he flies, he summons about 6 skeletons, non-elite. They hit for about k dmg and have about health, so the tanks should pick up as many as they can.
Strategy: Nightbane has rougly 1mil health from what I've seen, could be less I'm not entirely sure. Avoid the Tail Sweep and Fire Breath by staying at his sides.
Stay at a ranged distance to avoid the fear. When he does so, he will use an attack called Rain of Bones, which, like I said, looks like flying balls of crap getting thrown poorly at people. If you're targeted by this, try getting away from others. He also summons skeletons, so the tanks need to pick them up fast.
When it says he's landing, which is roughly about 1 minute when he flies, the tank needs to get to the spot where he was just before. The second tank you'll need one will pick up all the remaining adds when Nightbane lands.
Kill adds before attackin Nightbane. Nightbane's aggro is wiped when he lands, but his aggro wipes as soon as he lands, so you can all-out nuke him while he's in the air DOT's, bows, guns, etc. When he lands, though, you'll need the tank to get more aggro. Other than that, it's a fun fight. Comment by Allakhazam Anyone know the name of the starting quest to summon bane?
Comment by Allakhazam A fun and very challenging encounter, a fun end to Karazhan. Comment by Allakhazam Nightbane's melee damage has been considerably reduced with the latest patch, used to hit MT for k, now it's down to k. Phase 2 is still the tricky part though.
Comment by Allakhazam Cleared on the 1st try with a PuG, some of the guys even 1st time there. If everyone knows what to do, its just the same that with Murmur; a repetitive long easy fight.
Comment by Allakhazam The Item used to summon nightbane is from a quest reward called Keanna's Log or something of that nature. The entire quest is based Inside Karazan. The quest NPC is in the library part before the Shade. Comment by Allakhazam woo another lame model. Working around the fears without a Dwarf priest can be rough too. Like sec, tops. Took my guild a good dozen tries, but finally got him down once we learned the stages.
View in 3D Links. This NPC can be found in Karazhan. Nightbane yells: Enough!
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