Android what does layout weight do




















Text and Input. Data Storage. Web Apps. Supporting Multiple Screens. Previous Next. Except as noted, this content is licensed under Creative Commons Attribution 2. For details and restrictions, see the Content License. This chapter explains how to parse the XML file and extract necessary information from it. For example in every layout xml file firstly Layout defined because each and every widgets code can only be write inside it.

Defines the maximum weight sum. Weight can only be used in LinearLayout. Defines the gravity to apply to the foreground drawable. A ViewGroup is a special view that can contain other views called children. The view group is the base class for layouts and views containers. For example, if there are three text fields and two of them declare a weight of 1, while the other is given no weight, the third text field without weight will not grow and will only occupy the area required by its content.

The other two will expand equally to fill the space remaining after all three fields are measured. If the third field is then given a weight of 2 instead of 0 , then it is now declared more important than both the others, so it gets half the total remaining space, while the first two share the rest equally. For details about the attributes available to each child view of a LinearLayout , see LinearLayout. About Android Legal Support. Quicknav Quicknav. Results Loading Content Providers. Android Manifest.

Transfer data using Sync Adapters. Bluetooth Low Energy. Wi-Fi infrastructure. Discover and connect. Runtime API reference. Web-based content. Android App Bundles. Google Play. Play Asset Delivery. Play Feature Delivery. In-app reviews. In-app updates. Google Play Instant. Get started with instant apps. Get started with instant games. Integrate with Firebase. Play Install Referrer. Play Install Referrer Library. Application Licensing. Android GPU Inspector. System profiling. Analyze a system profile.

GPU performance counters. Frame profiling. Analyze a frame profile. Frame Profiler UI. Customize or port game engines. Process input events. Support game controllers. Achieve proper frame pacing. Frame pacing in Vulkan. Integrate Android Performance Tuner.

Output audio. Manage memory. Use prebuilt or turnkey game engines. Develop with Defold. Develop with Godot. Develop with Unity. Use Android Performance Tuner.

Game best practices. Maximize device availability. Art assets. OpenGL and Vulkan. Game Mode. Best practices. Building effective unit tests.



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